Marathon is turning into Destiny and Bungie should just say it

Marathon is turning into Destiny and Bungie should just say it
Image credit: Legion Media

Bungie's rescue plan for its struggling shooter sounds suspiciously like a game you already played for a decade — the studio just refuses to use the word.

Bungie announced last week that Marathon's September 22 update is now a December 8 update called Symbiosis, and that Symbiosis will add the game's first permanent PvE mode, a social space with a firing range, an experimental team-deathmatch playlist, and a departure from the seasonal content calendar.

Read that list again, slowly. A hub space. PvE activities. A Crucible-shaped mode. Loot, progression, vibes. Congratulations, you've reinvented the Tower. Bungie is describing Destiny with the serial numbers filed off, and the studio's own dev update admits the pivot in everything but name, saying player feedback requires it to

"change both what we're building and how we deliver it."

How we got here, speedrun edition

Marathon's whole life has been a negotiation between what Bungie wanted to make and what anyone wanted to play. The gameplay reveal in April 2025 drew a collective "the gunplay's nice, but why does this exist." Then an artist discovered the alpha contained assets lifted from her 2017 poster designs, which Bungie admitted. The September 2025 release date got scrapped, and the game finally launched March 5, 2026 at $40 — peaking at 88,337 concurrent Steam players, below the 143,621 its own free demo weekend pulled. The numbers since:

  • July 2026: a daily average around 5,700 players — while Destiny 2, a game Bungie had just stopped developing, drew 67,000 a day off the back of its farewell update.
  • June 2026: Destiny 2's final content drop peaked at 167,867 on Steam — nearly double Marathon's all-time high. For a game in hospice.
  • This month: Marathon's concurrents have slipped behind Guild Wars 2, a 2012 MMO, and Crosshair V2, which is not a game but a crosshair overlay.

How many seasons of Slow Horses will there be? Gary Oldman has named the two things that decide it

Meanwhile Sony cut roughly 292 Bungie jobs in late June — "most" of the Destiny team, some Marathon devs — with PlayStation boss Hermen Hulst assuring everyone the company remained

"encouraged by the creativity and opportunities that lie ahead."

The pivot nobody will name

So Bungie killed its Destiny to save its Marathon, and the rescue plan for Marathon is: make it Destiny. The tell has been there all season — the Vault Breaker limited-time PvE experiment, the solo queue, the casual "Sponsored Survival" mode — every patch sanding the extraction shooter's edges down toward the looter-shooter Bungie already knows how to make. Aftermath's write-up of Symbiosis quotes a player summing up the update in two words: "Destiny 2.5."

The unspoken math: extraction shooters are a niche that punishes casuals, and Bungie's actual audience spent a decade being lovingly farmed in a PvE theme park. The players didn't leave Bungie. Bungie left them, and is now walking it back one "experiment" at a time.

First comes October 6's Nightfall Refresh, which resets progression and the in-game economy entirely, and later this month Bungie promises a blog detailing Marathon's evolution into something "more alien and dynamic." The word "Destiny" appears nowhere in the announcement.

Previously we wrote: I don't know who funds games like Hyper Light Drifter anymore

🧡
😁
👏
🤔
😡
Crush of the day
Hunter Doohan - Crush of the day
Hunter Doohan From: Wednesday

We saw the monster and fell in love with it.

or
Hot (47%) Not (53%)